Well, I think the mechanics can change some, depending on the setting. I main write shit as it comes to me, so if something won't fit one setting it might fit another.
Any mechanics in particular? I'm not entirely happy with the bonuses so far, but I think it can work with some tweaks.
BIWA Roleplaying System (WIP, Feedback Solicited)
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Did some updates and other stuff, made a pdf:
http://www.mediafire.com/download/4iulm ... DRAFT2.pdf
http://www.mediafire.com/download/4iulm ... DRAFT2.pdf
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Two descriptions for terms get cut off. Round and Modifier.Meikle641 wrote:Did some updates and other stuff, made a pdf:
http://www.mediafire.com/download/4iulm ... DRAFT2.pdf
Does foxfire mean kitsune pay for their starting spell... but only half of normal?
Phlebotinum : fleh-bot-ih-nuhm • A glossary of RPG/Dennizen terminology • Favorite replies: [1]
nockermensch wrote:Advantage will lead to dicepools in D&D. Remember, you read this here first!
Ah yes, thanks for those. That section is still barely even a skeleton.
As for Foxfire, that was the idea. I still need to fix some of the language for that sort of thing, having changed to Koumei's magical writeup.
As for Foxfire, that was the idea. I still need to fix some of the language for that sort of thing, having changed to Koumei's magical writeup.
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Another go at it, the newest version. Sections of it are still kind of bare, but I think I could do a session with it now... Maybe. Hate making classes, but they can be useful, for sure...
http://www.mediafire.com/view/tc1sm6osw ... 105pdf.pdf
http://www.mediafire.com/view/tc1sm6osw ... 105pdf.pdf
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http://www.mediafire.com/view/mlucwl52u ... 00.106.pdf
Updated a bunch of stuff.
- Reverted classes to an older style, which means just 3.
- Changed the advancement numbers for skills, attributes, and essence
- Added SMGs and combat rifles
- Various writing changes
- altered the order of certain earlier chapters
- Added a new spell, called Murder of Crows. Frankto wrote it.
So, are people going to actually download and say anything this time? Working on getting my demo information ready for some playtesting, since apparently a story is required for reviewing a system.
Updated a bunch of stuff.
- Reverted classes to an older style, which means just 3.
- Changed the advancement numbers for skills, attributes, and essence
- Added SMGs and combat rifles
- Various writing changes
- altered the order of certain earlier chapters
- Added a new spell, called Murder of Crows. Frankto wrote it.
So, are people going to actually download and say anything this time? Working on getting my demo information ready for some playtesting, since apparently a story is required for reviewing a system.
Official Discord: https://discord.gg/ZUc77F7
Twitter: @HrtBrkrPress
FB Page: htttp://facebook.com/HrtBrkrPress
My store page: https://heartbreaker-press.myshopify.co ... ctions/all
Book store: http://www.drivethrurpg.com/browse/pub/ ... aker-Press
Twitter: @HrtBrkrPress
FB Page: htttp://facebook.com/HrtBrkrPress
My store page: https://heartbreaker-press.myshopify.co ... ctions/all
Book store: http://www.drivethrurpg.com/browse/pub/ ... aker-Press
( Forgive me, I'm skimming/reading)
Should the dice section just be completely moved to tghe next page? Maybe drop a flavor text lkr something in to fill what would be the newly-created white space?
Maybe the same for step 7 : select spells
Why slow down progression depending on the campaign power level? (beginner, expert, master) Isn't that just an indicator of how much you want to super-charge your game?
I like your atypical flavor,I will have to sit down and try to make a few chara ters.
Should the dice section just be completely moved to tghe next page? Maybe drop a flavor text lkr something in to fill what would be the newly-created white space?
Maybe the same for step 7 : select spells
Why slow down progression depending on the campaign power level? (beginner, expert, master) Isn't that just an indicator of how much you want to super-charge your game?
I like your atypical flavor,I will have to sit down and try to make a few chara ters.
Phlebotinum : fleh-bot-ih-nuhm • A glossary of RPG/Dennizen terminology • Favorite replies: [1]
nockermensch wrote:Advantage will lead to dicepools in D&D. Remember, you read this here first!
Good point on the dice. Altered the setup on my WIP file.
Same for step 7.
Re: progression speed... The idea is that sometimes you want a lot of power right out of the gate, but not so much as to be too overwhelming. The plan was that slowed progression would make the campaign longer/give more chances to appreciate new character abilities in between levels. The implementation needs work, though, for sure.
---------------
Update:
- Changed layout of chapter 1 slightly
- Added character resource table in chapter 1
- Changed how Strain works
- Add Disposable gun trait
- Added character resource table
- revised the armour table and classifications
- added new armour type: chain vest
- Tweaked orichalcum
- Changed Autofire gun mod slightly.
To do/musings:
- tweak magical drug effects
- figure out size categories
- x action to recover strain, full round to reduce by half. <-- Yeah, looking to mess with the rate of strain recovers for one thing.
- Decide whether to go full on D&D with perks
- summons and drones require payment/construction initially. Afterward they can be killed/destroyed in battle, repairing x HP per hour.
http://www.mediafire.com/view/ir5a202sh ... _1.061.pdf
Same for step 7.
Re: progression speed... The idea is that sometimes you want a lot of power right out of the gate, but not so much as to be too overwhelming. The plan was that slowed progression would make the campaign longer/give more chances to appreciate new character abilities in between levels. The implementation needs work, though, for sure.
---------------
Update:
- Changed layout of chapter 1 slightly
- Added character resource table in chapter 1
- Changed how Strain works
- Add Disposable gun trait
- Added character resource table
- revised the armour table and classifications
- added new armour type: chain vest
- Tweaked orichalcum
- Changed Autofire gun mod slightly.
To do/musings:
- tweak magical drug effects
- figure out size categories
- x action to recover strain, full round to reduce by half. <-- Yeah, looking to mess with the rate of strain recovers for one thing.
- Decide whether to go full on D&D with perks
- summons and drones require payment/construction initially. Afterward they can be killed/destroyed in battle, repairing x HP per hour.
http://www.mediafire.com/view/ir5a202sh ... _1.061.pdf
Official Discord: https://discord.gg/ZUc77F7
Twitter: @HrtBrkrPress
FB Page: htttp://facebook.com/HrtBrkrPress
My store page: https://heartbreaker-press.myshopify.co ... ctions/all
Book store: http://www.drivethrurpg.com/browse/pub/ ... aker-Press
Twitter: @HrtBrkrPress
FB Page: htttp://facebook.com/HrtBrkrPress
My store page: https://heartbreaker-press.myshopify.co ... ctions/all
Book store: http://www.drivethrurpg.com/browse/pub/ ... aker-Press